Scenario Designer: Ola NygardsPBEM game
At this point the Russian tank in 43CC3 fired back to 43U10 with MG and MA with no effects and infantry advanced even more during the APh. Some retook concealment but they are already identified. 1st Russian turn was fully pro Russian with no delays on the advance. At least my Germans have nearly the whole OOB still concealed.
So, the Russian turn started with 3 infantry units firing in place of moving. They dissolved the dummy unit at first try but I can say it was a good trade off. They lost the chance to move for long distances.
As a side note, a very lucky situation erupted on the left side of the map. A lonely JS-2 tank tried to find his way on the other side of the battle. As it popped out from behind the building, the Panther turned the turret, missed but kept the rate of fire; it fired again on the second movement point spent and hit with a critical that brewed it up! One for the Fatherland! Here we can also see that the Russian sniper eliminated the second dummy unit in 4V0. That dummy was useless and had no impact on the game.
Panther gun: 75mm KwK 42 L/70
Ammunition: Panzergranate 40/42
Penetration at 320m: between 194mm and 174 mm
Maximum armor thickness of JS-2: 120mm
The movement phase that followed was the continuation of the advance toward south on the right side. I tried to interdict movement with long range fire but with little effect. A Russian leader was wounded with mortar fire but he also became heroic. The Russian infantry was going to stumble upon the HIP gun so I had to turn it and risked also intensive fire with a possible shock result on a T34/85. The trap was not 100% succesful. At least I get a side hit on a valuable target.